11/14/2023 0 Comments Deadeye aim meaning![]() This came down to Evasion overall is a bad defense mechanic. I agree with you that having 0 survive and 0 movement speed is very bad for Deadeye, besides other reasons I listed. I know that there was a pretty good Kinetic Blast build made here. ![]() I hope that there will be a redesign on 3.2.ĭisclaimer: I have not consider this from the perspective of wand player. Deadeye provides less damage than the other 2, and zero utilities.Ĭonclusion: This Ascendancy class is so bad that GGG statistics confirmed this themselves. On a side note: Raider and Pathfinder Ascendancy provides both damage and utilities at the same times. Out of all Ascendancy Nodes, only Fast and Deadly is worth taking. Not even mention that most bow build use pierce to increase ability to clear pack, so taking ricochet. Ricochet give chain and Precision give pierce. GGG stated that ‘Projectile that pierce cannot chain/fork’. 2 contradicting mechanics present within one Ascendancy Nodes?Īlso, Ricochet and Powerful Precision combination are out of the window. Powerful Precision give pierce against all nearby target, that means there is 0 chance that these targets are going to give you a return projectile. ![]() Let me quote this respond from Mark_GGG posted in another reddit post 3 years ago. Powerful Precision is another badly designed Node. If the only way to deal with bleed is to take have flask to remove it, then what is the point of having this bleed-moving immunity in this Node anyway? I died 3 times from bleeding because I forgot to take a flask with bleed immunity and then bleed to dead. It is not complete immunity and you still take damage from bleeding. Rupture: don’t let Rupture’s bleed immunity fool you. Combine this Nodes with Point Blank mod of maps, Far Shot does nothing except for keeping your damage up after falling of significantly with distance because of Point Blank. Most of the times the bosses are going to be up in your face, rendering your Far Shot Nodes entirely ineffective. ![]() So it seems, the best ship for Deadeye would beġ0.First of all, let me be clear that I’m not great player, so everything I wrote here was based only on my noob adventures with 4 different Deadeye builds.įar Shot is very weak Nodes for bossing and map with small room. due to higher curve distribution at center smaller radi would exponantialy benefit ships with high sigma. Then we have Sigma, which affect Shell distribution on Dispersion elipse. So the benefit of Deadeye is higher for particularly Slava, IJN BB (they recive better dispersion reduction compared to the rest) The lower Base radius, the lesser benefit deadeye give Base radius value is higher, so the reduction would be much more noticable So the base formula is 20x5 + 105 = 205 (radius of Dispersion elipse in meters)ĭeadeye benefit the ship with higher Base Radius, rather than Dispersion Factor.īecause at the typical engagement range. ie: IJN shell that shoot at 4km or 200km still have a minimum of 84 meter dispersion elipse (below 4km diffrent Formula is used) for every "X" kmīase Radius (like in IJN "84" or US/RN/KM "60") is static value (in meter) that get added. Put it simply the formula for regular dispersion is like thisĭispersion Factor (like IJN is 7.2) - is multiplicative increment, How large your Dispersion elipse will grow. And sadly I just don't have the time to work it out. On each line there needs to be a working example for muppets like me to easily be able to tell the difference.Ĭorrect me if I'm wrong but basically it's still confirming worse dispersion = bigger benefit.ĭoes the exponential effect increase with the poorer dispersion formulas?ĭo very accurate ships get more benefit closer or further relatively or absolutely?Īll of these questions would be easy to answer with some actual numbers in the post. See I find that interesting and sort of understand but the post isn't great. its brutal, no wonder everyone queue with BB now lol I mean I have seen, Deadeyed legendary Yamato clip shooting 19km Bow in Alaska, with kind of dispersion that you would expected to get from 12km range distance. your dispersion get shaved by around 2km reduction on avrg. with 2.1 sigma, you can expect very high hit rateĭiffrent nation get diffrent benefit, but it seems roughly. and you can stacking further with Legendary module and aiming module for more dispersion reduction. depending on WHich BB Dispersion formula used.Īt the example, a deadeye Yamato/Shikisima shooting at 18km would have as tight dispersion as if her shooting at 3.5km closer (around 14.5km). it as of you are physicly closer)īasicly depending on Dispersion formula, the benefit granted by Deadeye were non linear. (it compare if you have deadeye, how much distance the dispersion elipse it reduced ie. There some interesting calculation, already.
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